# L4D2 `.vpk` Tools ## Unpack and convert 1. unpack_vpk `.vpk` using [**GCFScape**](https://web.archive.org/web/20191202141817/http://nemesis.thewavelength.net/index.php?p=26) (Web Archive link) 2. edit_hex `.mdl` using [**XVI32**](http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm) (Optional) 3. convert_material to `.tga` using [**VPKTool**](https://www.moddb.com/games/vampire-the-masquerade-bloodlines/downloads/tool-quick-and-dirty-bloodlines-tools-v39a ) (Mod DB) 4. decompiled_mdl to `.smd/.vta/.vmx/.qc` using [**Crowbar**](https://github.com/ZeqMacaw/Crowbar) (Github Repo) ### Other things - view_material `.vmt/.vtf` using [**VTFEdit**](https://web.archive.org/web/20191202151455/http://nemesis.thewavelength.net/index.php?c=238) (Web Archive link) - view_model `.mdl` using [**hlmvplusplus**](https://github.com/ImguRandom/HLMVPlusPlus) (Github Repo) (It's normal if it doesn't work) > Need decompress the `.exe` and `.dll` files to the `\bin\` directory before running hlmvplusplus. ## Next ### Import model and texture to Blender 1. Install [Blender](https://www.blender.org/download/) 2. Download [Blender Source Tools](http://steamreview.org/BlenderSourceTools/) > In Blender, go to `Edit -> Preferences -> Add-ons` page, click the `Install` button and select the Blender Source Tools `.zip` file, then check the checkbox to enable it. 3. Use `File -> Import -> Source Engine(.smd, .vat, .dmx, .qc)` to do whatever you want.