| Blender_addons | ||
| convert_material | ||
| decompiled_mdl | ||
| edit_hex | ||
| unpack_vpk | ||
| view_material | ||
| view_model | ||
| README.md | ||
L4D2 .vpk Tools
Unpack and convert
- unpack_vpk
.vpkusing GCFScape (Web Archive link) - edit_hex
.mdlusing XVI32 (Optional) - convert_material to
.tgausing VPKTool (Mod DB) - decompiled_mdl to
.smd/.vta/.vmx/.qcusing Crowbar (Github Repo)
Other things
- view_material
.vmt/.vtfusing VTFEdit (Web Archive link) - view_model
.mdlusing hlmvplusplus (Github Repo) (It's normal if it doesn't work)Need decompress the
.exeand.dllfiles to the<L4D2_directory>\bin\directory before running hlmvplusplus.
Next
Import model and texture to Blender
- Install Blender
- Download Blender Source Tools
In Blender, go to
Edit -> Preferences -> Add-onspage, click theInstallbutton and select the Blender Source Tools.zipfile, then check the checkbox to enable it. - Use
File -> Import -> Source Engine(.smd, .vat, .dmx, .qc)to do whatever you want.