Blender_addons | ||
convert_material | ||
decompiled_mdl | ||
edit_hex | ||
unpack_vpk | ||
view_material | ||
view_model | ||
README.md |
L4D2 .vpk
Tools
Unpack and convert
- unpack_vpk
.vpk
using GCFScape (Web Archive link) - edit_hex
.mdl
using XVI32 (Optional) - convert_material to
.tga
using VPKTool (Mod DB) - decompiled_mdl to
.smd/.vta/.vmx/.qc
using Crowbar (Github Repo)
Other things
- view_material
.vmt/.vtf
using VTFEdit (Web Archive link) - view_model
.mdl
using hlmvplusplus (Github Repo) (It's normal if it doesn't work)Need decompress the
.exe
and.dll
files to the<L4D2_directory>\bin\
directory before running hlmvplusplus.
Next
Import model and texture to Blender
- Install Blender
- Download Blender Source Tools
In Blender, go to
Edit -> Preferences -> Add-ons
page, click theInstall
button and select the Blender Source Tools.zip
file, then check the checkbox to enable it. - Use
File -> Import -> Source Engine(.smd, .vat, .dmx, .qc)
to do whatever you want.